000722 -- The Wrath of Kong =========================== AUTHOR: dsweet COMPOSED: 8/31/00 UPDATED: 9/26/00 STORY: Here are some links to "Wrath of Kong" prep notes from Kevin's journal: http://www2.tgd-inc.com/kcw.v3/journal/2000/20000717.html http://www2.tgd-inc.com/kcw.v3/journal/2000/20000718.html http://www2.tgd-inc.com/kcw.v3/journal/2000/20000719.html http://www2.tgd-inc.com/kcw.v3/journal/2000/20000720.html http://www2.tgd-inc.com/kcw.v3/journal/2000/20000721.html Here is a link to notes on the first half of Kevin's run: http://www2.tgd-inc.com/kcw.v3/journal/2000/20000724.html The second half of the game (or the third, third) of the game actually occured on 7/31/00. I was there for it and this is a short snynopsis of it. I refer to this adventure as the "Wrath of Kong" because Shannon's character, Jake the Snake, gets facts wrong and calls Khan, Kong. My character suddenly shows up as is Kev's way or running GURPs in the same place where everyone else came in but at the time that the game is presently up to. Meanwhile, Everyone is held captive by Khan's men. The only one's conscious and being capable of interacting with people are Jay and Jake because Pick and Shannon showed up that week. So Jake and Jay are being interogated by Khan and his men and they are doing their level best to betray Kirk but unfortunately they either remember little of the movie or are role playing they know little of the movie. The movie exists in the character's reality as just a movie but is real here. My character, Neal, wonders around until he finds Jay and Jake tied up being guarded by two of Khan's men. Little does Neal know Jay has worked free of his bonds due to his double jointed advantage. Unfortunately, Neal doesn't know he is in the Star Trek universe and doesn't know what he is up against. Neal does provide a distraction for Jay to run off before going down like a sack of potatoes. Jay is able to circle around and free Jake while the Meta men are chasing him. They take Neal's phaser and stuff him in a closet since their attempts at first aid fail. By the way, their attempts at first aid are a lot like slapping him in the face a few times. Neal mumbles historically acurate information about "Wrath of Khan" while he is unconscious. The Ja*s wonder around until they find the environmental controls where they turn off life support off except around them and in my closet. They wait in ambush for Khan's men. Apparently, Khan and his men go on with the rest of the movie by pursuing Kirk with their star ship. So our band of adventures mission have failed. Without the adventurer's help the opposition, Diversified Interests, steal the Genesis project from either Kirk or Khan. Diversified Interests representatives show. Lumiere is a handsome women and speaks for DI(tto). She basically says they aren't so bad they just want one time line. The boys fall for it and activate the little device to return them to (the) prime timeline/universal time. Later we will discover DI(tto) has collected the rest of the adventurer's team.