CREATED by dsweet: 9/26/00 0a1,14 > 000909 -- Red Prison -- part II > =============================== > > AUTHOR: dsweet > COMPOSED: 9/26/00 > STORY: > The will-be-heroes drifts down stream and encounter a Red Malarite group in the > middle of a party. > When the will-be-heroes are spotted Malarites rush into the water encouraging > group to join them. > They are celebrating the news of the killed Tanars and now that the brave > warriors are in their midst the party doubles in intensity. > They group is treated to roast pig like creature and a milky substance that > produces intoxication. UPDATED by dsweet: 9/26/00 5a6 > UPDATED: 9/26/00 14c15,100 < produces intoxication. --- > produces intoxication. > > During the festivities the group asks a lot of questions about the dam like > structure. > Eventually the group decides perhaps its not such a good idea storming the front > gate. > > After the partying is over and the intoxication is slept off, the will-be-heroes > travel back up the river towards their comrades raft construction camp. > While travelling back upstream a line of guards can be seen coming at them > sweeping the area systematically. > Everyone hides but the guards know their job pretty well. > So everyone but the motorcyclist is spotted and drained of a pint of blood. > No one is given orange juice and cookies. > The Marine fights back honorably but is knocked out by a stun gun's blast > while swimming to safety. > It needs to be mentioned he almost made it. > > That same day the group runs into a Ape dressed in a long tailed tuxedo jacket > being attacked by a group of Vorrs. > The Ape is doing pretty well defending himself with his bulk and cane. > The group can hear the Ape cursing quite eloquently under his breath as he > protects himself. > The group decides to help the Ape out. > With everyone working together the Vorrs are run off. > > After the fight the Ape and the group become great friends. > The Ape was a trouble making Druid in the Beastlands before he was sentenced > here. > The Beastlands is a land of intelligent animals. > The Ape knows quite a bit about the valley. > He draws an accurate picture of the valley pointing out the Tanar mine, the > Green and Red Malarite camps, and a Wizard's fortress. > He explains nearly every prisoner in the valley is captured regularly for blood > that is somehow processed by OTTO for its magical properties. > The Wizard is not messed with and the Tanar's are not drawn from but they > organize the miners for the blood draws. > > The group convinces the Ape to guide them to the Wizard's fortress. > The Ape is apprehensive because the Wizard is not a good man. > He trades with Tanars Malarites slaves for animal skins. > Since the Ape can not swim due to his low body fat, they all decide to travel > back up to the raft camp before crossing the river and continuing to the > fortress. > > When they reach the fortress they are greeted by a dottering old mage peering > over the battlements. > The Ape is asked to speak to the bloodthorns around the fortress while the > conversation with the mage continues. > The mage says he will let the group come with him in his balloon to the red > sphere above. > But he needs more skins. > If the group will return with just two Su-monster skins he will let them come > along. > Everyone agrees and off they go. > > The druid knows where a Su-monster lair is so they go there. > While they walk the druid tells the party the results of his "speak with plants" > spell. > The only way the bloodthorns will open is if a live creature of substantial size > is sacrificed to the thorns. > > The Su-monster cave is spotted a days march from the fortress. > These psionic lemur looking things do a little mental damage to the group before > one is killed and one is knocked out. > The group flee the cave leaving the last Su-monster alone. > > Back at the fortress the old wizards thanks the members of the group for getting > him the furs. > He will immediately start working them into the final balloon just as soon as > the group throws them up. > He can do that while the group does one more favor for him. > He still needs a crystal. > > The motorcyclist feels betrayed and begins firing at the mage. > The mage shimers left to right as he fires and when the blast hit near him it > twinkles to nothingness. > Further shots twinkle also. > The wizard ducks behind the battelments. > The unconcious Su-monster is thrown to the bloodthorns and the group storms the > fortress. > While behind the battlements and while the group is storming the wizard summons > six Tanars and runs into the fortress' observatory. > > The group bravely defeat the Tanars which is no small feat. > Many of the party is near unconciousness when it is all over. UPDATED by dsweet: 9/26/00 89c89 < The motorcyclist feels betrayed and begins firing at the mage. --- > The Jay feels betrayed and begins firing at the mage. 100c100 < Many of the party is near unconciousness when it is all over. --- > Many of the party is near unconciousness when it is all over.